Six Days In Fallujah

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mrtonguetwista

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Feb 6, 2003
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#4
Sayonara Six Days in Fallujah, said video game publisher Konami earlier today, after former soldiers and activist groups tightened the rhetorical thumbscrews to the point the Japan-based company finally cried "Uncle." Konami had been set to publish the game sometime next year.

I'm not sure who to be more disappointed with: Konami, for caving to public pressure, or the pressuring public, for blankly deciding a game they've never seen and about which they've only the faintest mechanical inkling is automatically insensitive, inappropriate, and completely indefensible. I'll stop short of crying "censorship!" but I'm depressed that a few widely quoted individuals who rushed to judgment about a hypothetical simulation could fuel a public lynching before the actual game's been so much as glimpsed in action.
 

Anghellic831

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Dec 26, 2004
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#5
its funny how we can play WWI WWII games with no problem but as soon as marines, docs, and soilders of our generation wanna make a game about this war. Mother's of america start to get sand in their clit cuz they think we are makin their son's death a game. all they were tryna do is tell their story cuz it hasnt been fully told yet



@SG_408 where u at in the 408
 
Oct 8, 2002
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#7
i read in game informer something to the effect that it was pulled because the game also portrayed the iraqi's point of view.
 

Anghellic831

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#10
Konami was the company who was producin. it wasnt really that they portrayed their point of view. it was supposed to have both sides of the war. our side, find saddamn. liberate the country. bring soical order to the country. their side is pretty much we came into their country unwanted. allah will praise us if we kill them. others will pay us for every american they kill.

heres an article i read

After an outcry in the U.S., Japanese video game maker Konami has decided to cancel its Six Days in Fallujah video game.

The game (which we covered a couple of weeks ago) aimed to reproduce the bloody street battles between U.S. soldiers and insurgents in Fallujah, Iraq, in 2004. Thousands of people, including many Iraqi citizens, and 38 U.S. soldiers were killed in the fighting. The outrage over the game showed that even video games can hit too close to home, despite the fact that realistic war games based on history are a staple of the industry.

The freshness of the combat, the emotions around the lynching of U.S. contractors in Fallujah, and the fact that there are still people dying in Iraq clearly contributed to the controversy. Families of soldiers, military retirees and citizens groups in the U.S. and Europe criticized the game as being in poor taste and insensitive.

Konami officials said in a statement, “After seeing the reaction to the video game in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.”

The game was being developed by U.S.-based Atomic Games, which showed off scenes from the game at a Konami event this month. The game was scheduled to debut in 2010. Atomic had the help of soldiers who fought in Fallujah, but critics apparently ignored that sensitivity.

I would argue that the loss of this game isn’t a tragedy. Games often blur the line between reality and fantasy, but there are plenty of other ultra-realistic games out there that offer a similar realistic experience and yet clearly stay on the side of fiction. Those games include titles such as the Battlefield series, Full Spectrum Warrior, and Call of Duty: Modern Warfare. The companies made a mistake here in failing to anticipate the depth of emotion surrounding fresh events where real people died in horribly public ways.

Even though Atomic Games has a reputation of doing games that are respectful of the sacrifice of soldiers, this game was particularly controversial, since soldiers in the game had to decide whether to shoot civilians.