The demo is awesome.
This is not round 3, you have to re learn how to fight.
The controls will take some getting used to, but the game looks phenominal.
those were my thoughts when I first got the demo a couple weeks back. The game physics are awesome and the conrols do take time to get used it, especially if you were a button user on previous fight night games.
Also keep in mind this is an early build of the game. They fixed a lot of issues, the main thing is the torso's of both fighters are too big or fat, they fixed that.
Here are the other fixes/fine tuning that has been worked on since the demo:
1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.
2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.
3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage - but then when it does happen, it really affects the way your fight plays out between rounds.
4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.
5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.
6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don't happen as often overall.
7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It's tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn't get annihilated their first few fights.
8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.
9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.
10. Miscellaneous Hatton has his new tattoos. Shane Mosley's name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.