The 360 is slimmer and less bulkier, the article said it feels comfortable in the hand, I don't know about the PS3 control though, shit looks like a bommerang...
i dont know how anyone can really say that xbox s-controllers are too big/bulky.. i can definately see the very first ones.. but the s-controller fits perfectly in my hand.. the best controller for any system IMO.
I pre-ordered the premium package and a couple of games like four or five weeks ago so I'm good, I wonder if they gonna do a midnight thing for the release...
i dont know how anyone can really say that xbox s-controllers are too big/bulky.. i can definately see the very first ones.. but the s-controller fits perfectly in my hand.. the best controller for any system IMO.
yea the new one seems to fix the problems of the old xbox controller and the 360 controller is gonna fix the problems with those two lil black and white button which i dispise :angry:
as for the ps3 controller, they said its smaller than the current one and the reason for the boomerang shape is so that you could wrap your fingers around it.
and the revolution controller is just pure innovation that i cant wait to get my hands on.
The 360 is the way to go hands down. I mean look at that ps3 controller. what the fucc is that? and the revolution shit thats garbage. Microsoft is once again going to see my money
The 360 is the way to go hands down. I mean look at that ps3 controller. what the fucc is that? and the revolution shit thats garbage. Microsoft is once again going to see my money
microsoft nor sony made any money from their current console. just NINTENDO. they make their money from the games they sell. and microsoft from what i know didnt have many breakout games. other than Halo and a few others.
the new wave of consoles has just began, so just wait and see.
about the ps3 controller, it may look weird as fuck but they had it at the E3 expo and people said it feels perfect & comfortable. I dunno if it can really beat the PS2 controller but who knows, we'll find out soon.
Microsoft's losses with the Xbox may be more severe than originally thought. Over the Xbox console's four-year lifespan, Microsoft has sunk a whopping $4 billion into the Games division, according to a recent Forbes article.
Could these massive losses have influenced the company to organize its Xbox 360 launch around the controversial two-tiered pricing structure? Could it also lie behind other price-boosting decisions, like selling Xbox Wireless Controller recharge cables as a seperate product, or bumping game prices to $59.99?