GTA IV was delayed because of mulitplayer
MONGOOSE 360 of the gtaforums has posted some scans of the latest issue of OXM that has some details on GTA IV. Shown in the scans are the mulitplayer screens were posted yesterday and the magazine says that multiplayer networking Code for 16 players is why the game was delayed. Free Roam mode is detailed, it is 16 players and has no rules or cash and the host decides weapons.
some other info
- In all multiplayer modes entire Liberty City is available (Host sets what area people respawn at this is the main battle area but you can go anywhere)
- Your online person can be male or female
- Money you get determines you rank online
-Get money by killing people (probable more ways but thats the only way I read)
-Host can set how voice chat works (everyone hears you, only teams can hear eachother, or proximity chat)
-In race mode anything goes (you can use helicopters, boats, or even run across finish as long as your first you win)
-Shooting and driving is fairly difficult (as it should be)
- Hangmans NOOSE is 4 Players and starts at airport where you must take Kenny Petrovic to safe zone in city while persude by the NOOSE team (National Organization of Security Enforcement)
-You can skip rockets across the ground if aimed correctly
- Free roam is just that no rules, no cash, host decides weapons
- Networking Code to allow for 16 players in whole city is why it was delayed
- Free Roam is 16 players
-OXM believed that free roam will be GTA IV's killer app and said it was incredible fun and will last for years and years they believe