GEARS OF WAR 3

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mouth_my_nuts

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Feb 16, 2006
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#63
Whoever thought it would stay at a Spring release doesn't know much about the GoW series. There's no way in hell they'd take the most anticipated game of the series and release it unlike the other two which were under every kid's Christmas tree.
In April, that's kinda odd though. Any bet's this gets pushed up to November 2011 to rape holiday pockets.
.....
 

mouth_my_nuts

🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻
Feb 16, 2006
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#65
props to you cuz i heard about that video a few days ago but was too lazy to look it up.

I'll be playin this shit when it comes out.
 

L.D.S.

The Bakersman
Aug 14, 2006
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Mizzourah
#69
A special Xbox 360-only version of Bulletstorm called the "Epic Edition" will include early access to the Gears of War 3 multiplayer beta, Epic Games announced this morning.

This new edition also includes bonus in-game content for Bulletstorm when playing online, including: 25,000 experience points, visual upgrades for the leash, Peace Maker Carbine, and boots and armor.

The Bulletstorm "Epic Edition" will only be available in limited quantities starting on Feb. 22, 2011 for $59.99.

 
Mar 12, 2010
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#71
so dom is looking like grizzly adams and now ludacris is in da mix just like cube was in the mix for black ops???? because that brotha dont look nuthin like the train baby
 

L.D.S.

The Bakersman
Aug 14, 2006
19,934
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Mizzourah
#72
It would be most dope if that was Luda. Unfortunately, that's character Jace voiced by Drake.

To balance out the fact that I gotta listen to that homo in my likely new favorite game, Ice-T will be voicing Griffon.
 

L.D.S.

The Bakersman
Aug 14, 2006
19,934
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Mizzourah
#73
It would be most dope if that was Luda. Unfortunately, that's character Jace voiced by Drake.

To balance out the fact that I gotta listen to that homo in my likely new favorite game, Ice-T will be voicing Griffon.
 

L.D.S.

The Bakersman
Aug 14, 2006
19,934
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Mizzourah
#74
Storyline
Notice: Only officially released information will be posted. Minor spoilers may still be contained in this section however.​


  • The story is written by fantastic author Karen Traviss, who wrote the Gears of War book series
  • Set 18 months after Gears of War 2, and after the fourth Gears of War book.
  • The Coalition has disbanded or dismantled. Everyone is essentially a Stranded.
  • The Locust have not been seen in the time that has passed since the end of Gears 2 and the beginning of Gears 3
  • The location shown in the "Ashes to Ashes" trailer is a location nicknamed 'Char', where the remains of victims from the Hammer of Dawn strikes are heavily present.
  • Imulsion is infecting everything, not just the Locust. The Lambent are a ton of different nightmarish creatures.
  • Cliff talks about the underlying themes of Gears of War 3 in the Techland Interview: Quote:
    Originally Posted by Cliff Bleszinski
    So, in Gears 2 we had the themes of Dom and Maria and in Gears 3, you'll learn more about Marcus' relationship with his father and Dom dealing with the aftermath of what he's done [in Gears 2]
  • Game begins with Marcus waking up on Raven's Nest after having nightmares
  • Raven's Nest is an aircraft carrier known as Sovereign that has been converted to a floating village. The Gears have tried to create a life for themselves here, and the article seems to indicate they are just trying to live rather than save the planet when the game begins. The Raven’s nest is worn down and heavily beaten up, and is a combination of Sovereign and several other smaller ships tied together.
  • Coalition of Ordered Governments broke down months before beginning of Gears 3
  • Rod describes the Gears now as a “family unit” rather than a squad.
  • Chairman Prescott returns after going missing several weeks after the sinking of Jacinto. He passes Marcus a data disc that contains a recording from Adam Fenix, claiming he has a way to save the planet.
  • The article describes it as giving Marcus “one last chance to save his father”. It sounds like this may be a very strong story theme and personal drive for Marcus, considering this is what got him put in prison for originally.
  • The Queen and the Locust Horde are still surviving, though many Locust are becoming more primal in nature. Some of their weapon technology is actually going backwards, and some of the Locust have turned into savages (See the “Savage Grenadier” in the ENEMIES section for an example of this)
  • There are two story arcs in the game from the perspective of two squads. The first squad begins with Marcus, Dom, Jace and Anya. Cole and Baird have a separate story arc in the game and do not begin on Raven’s Nest, instead fighting in ruined wastelands. The timelines of the two squads overlap until the finale where everything comes together. Their squad is still unknown, though we are promised “multiple playable female characters” which could indicate Bernadette Mataki from the Gears of War novels will be a possible squad member for this crew.
  • The fort of Anvil Gate (a location in the upcoming third Gears of War novel by the same name) will be featured in the game.
  • Cole is described as having a deeper story to flesh him out even more in Gears of War 3.
Characters​

  • Dom is now heavily bearded. According to Rod, this is due to his problems dealing with the loss of his wife
  • Anya is the female COG soldier seen in the "Ashes to Ashes" trailer. We will learn more on her transition from pencil pusher to soldier throughout the books. Cliff describes her as a VERY capable Gear
  • Jace Stratton from the Gears of War comic series will be a new integral squad member. He is described as a “young soldier who cares more about the people than the war”. Upcoming hip hop artist "Drake" will be voicing Jace.
  • Ice T is voicing a new character called Griffin, the leader of a rag-tag group of stranded encountered in the game.
  • A new character is shown in the E3 demo who Cliff refers to as Sam, a brunette Gear. She is being voiced by Claudia Black (of Stargate SG1 fame).
  • Clayton Carmine is the most beefed up and badass Carmine of the family, and his fate has been decided by the votes made in the "Decide Carmine's Fate" campaign which raised $150,000 for Child's Play.
  • Bernadette Mataki (an older female Gear from the series of books) is making her first video game appearence in Gears 3.
Features

  • Rod confirmed 4 Player Co-Op in the Gears IRC, with 4 unique characters. Rod confirmed that co-op includes Marcus, Dom, Cole, Baird and a "variety of other characters". Cliff confirms that at some points in the game you will play as an entirely different squad (that includes no Marcus and no Dom)
  • Arcade mode is a new addition for the campaign mode. After beating the game, you can return with your co-op buddies to enter in a scored competitive version of the campaign. Pop-ups will appear throughout the game to show what your friends are achieving, challenging you to better them on the fly. Mutators can also be added to increase the fun in Arcade mode, including big head mode, changed sound effects and more. These mutators will be exclusive to Arcade mode, and will not be found in multiplayer.
  • Casual difficulty has been made extremely easy. Rod describes it as being “borderline tourist mode” where you’ll rarely die and there is an auto-aim that will basically snap from enemy to enemy.
Gears Forum
 

0R0

Girbaud Shuttle Jeans
Dec 10, 2006
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BasedWorld
#75
I don't think there has ever been a game I was less hyped to play. Multiplayer matchmaking was atrocious in the 1st one, and they managed to make it worse in the sequel. :angry: Drake being involved certainly didn't help matters. Campaign might be fun on co-op tho.
 

L.D.S.

The Bakersman
Aug 14, 2006
19,934
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Mizzourah
#76
Modes

  • Gears of War 3 will exceed the multiplayer mode offerings of Gears of War 2
  • Warzone / Execution
    Both are returning unchanged.
  • Team Deathmatch
    Team Deathmatch with a Gears style twist - your team spawns with 20 lives, and each death on your team takes a life away from that pool. Once all lives are expired, you can no longer respawn. If you are consistantly dying, you will be spawned nearer to your teammates or take slightly longer to spawn to counteract any potential issues of one person draining a team of lives.
  • Capture the Leader
    Guardian meets Submission - the leader now cannot be killed, but instead must be meatshielded for 30 seconds to gain the victory. Leaders can struggle using the B button at certain intervals to put off the captives aim. Leaders also gain leadership vision through the Tac/Com, which allows them to see both friend and foe. The new leaders are Queen Myrrah for the Locust, and Chairman Prescott for the COG.
  • King of the Hill (Revamp)
    King of the Hill has been revamped into a merge of Annex and King of the Hill. The objective now is to hold a ring until your score for that ring hits 100% (the enemy capturing the ring only increases their percentage captured for the ring, and does not decrease your teams percentage). Once one team hits 100% captured, they gain a point and the ring moves. KOTH now uses the Wingman spawn locations to prevent spawn blocking.
  • Wingman
    Confirmed to be returning, but now involves FOUR teams of two rather than FIVE teams of two.
Features​
Balancing

  • New players to Gears of War 3, who have been detected as having never played Gears 1 or 2 AND have died three times consecutively without a kill, will recieve double health and a damage boost for their first 10 kills to help them integrate into multiplayer. As they get closer to ten kills, their bonus will degenerate until disappearing completely at 10 kills.
  • Lee Perry expands on the balancing of the shotgun and rifles in terms of range.
    Quote:
    Originally Posted by Lee Perry
    Honestly that was the biggest takeaway from this thread that made it happen. Alaska's comments about the shotty getting so many kills not because it's overpowered, but simply because there aren't other real options in that range bracket were really formative.

    If you lay out the shotties and rifles in terms of variety based on ranges, it looks something like this:

    Sawn off -> Shotgun -> Pendulum Lancer -> Lancer -> Hammerburst.

    Even the Pendulum Lancer ("Retro Lancer" to many) eats into the Gnasher's "longer" range distances (nearly a halfbreed between a rifle and shotty). I just want to see more options in the close quarters game than just melee and shotties and chainsaws. People who are great with a shotgun are still going to be great with a shotgun.

    I've probably said too much even with that, but hopefully it'll give you some insight into where we're looking.


    More on the Gnasher vs Double Barrelled Debate
    Quote:
    Originally Posted by Lee Perry

    It's definitely not a 'like for like' replacement. I think you guys may be getting your undies in a bunch pretty prematurely. Picture a noob with a really short range shotgun with several other limitations to it... meanwhile you've got your Gnasher with 8 rounds in a clip and all the tweaks we've been doing over the last updates (like increasing the firing rate) and maybe more. I don't think you'll see good players running scared. Have some faith.
  • Lee Perry also discusses how in Gears 3, you should pick your starting weapons carefully based on the chosen map
    Quote:
    Originally Posted by Lee Perry

    One drive is to make the decision to pick a specific weapon meaningful and not just a static player preference. Right now I don't believe people pick different loadouts based on something like a map or planned tactic, they simply pick the rifle they "like" best. We want to see people noting what map is coming up next, and changing their loadout accordingly because weapons have a real role to them and are more appropriate for the circumstance. Quinn DelHoyo is a newer Level Designer here who really pushed for this philosophy and it turned out to really clarify the weapons.
  • Stopping Power returns, according to Cliff's Twitter. (Thanks D.Kan91)
    Quote:
    Originally Posted by Cliff Bleszinski
    Stopping power stays
Loadouts

  • In response to a question about Loadouts, Lee Perry seems to confirm that you can now choose your starting rifle (Lancer / Pendulum Lancer / Hammerburst) and your starting shotgun (Sawn Off / Gnasher).
    Quote:
    Originally Posted by Lee Perry
    I think we're all dancing around the same fire here. What you describe is what I might call "picking your loadout", it's just mincing terms. We know we don't want 50 rifles and such to invalidate weapon pickups.
Matchmaking

  • Cliff confirmed they are tackling the bad matchmaking issues in Gears of War 3 in the Meristation TV interview. He mentions improved region filtering as one of the ways they are addressing this issue. Dedicated server based multiplayer will have the strongest matchmaking experience yet.
  • There will be a new feature that allows players to stay together as a party. You can now play in seperate games across seperate modes but remain in a party, allowing you to stick with your friends even if you want to play something different.
Other

  • You can now "call out" an enemy in multiplayer, which allows you to place a marker over their head with the press of a button. This only lasts three seconds, but earns you extra XP.
  • Tac/Com now shows weapon spawns
  • Players can now bring up an overhead map showing weapon spawns ect in the middle of the game. Wording makes it difficult to confirm if this is for new players only or for all players.
Maps

  • Cliff confirmed in the MeriStation TV interview that Gears of War 3 will include some old Gears of War 1 favorites that we didn't see in Gears of War 2
  • Mercy
    As seen in the first Beast Mode footage, this is a map with a symmetrical map set in a courtyard of sorts.
  • Thrashball
    Symmetrical map with a scoreboard in the middle. This can be shot down to produce a change to the middle of the arena with the metallic remnants left behind from the explosion. Visual identifiers (such as downed helicopters) have been used to help identify where you are on the map~
  • Overpass
    Set in Jacinto as the city began to sink. After flooding for a while, the map dynamically changes its surroundings by beginning to sink into the Hollow. This map also contains the “multi-turret”.
  • Checkout
    A new map set in a deserted shopping mall.
  • Trenches
    A desert based map inlcuding trenches with a large hill in the middle - control the hill, control the map. Sandstorms sweep periodically to help teams make an advance on the hill under some cover. A one shot sits firmly at the top of the hill.
  • Old Town
    Described as a European like town with cobblestone streets and "chickens"
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L.D.S.

The Bakersman
Aug 14, 2006
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Mizzourah
#77
Ranking and Progression System

  • Gears of War 3 will have an XP based ranking system similar to Gears 2, but with unlocks including weapon customisation and multiple skins for characters.
  • In a match, you can earn "Ribbons" for things like kill streaks, saving someone's life, killing your nemesis and such. These will earn you extra XP towards your level.
  • Your in game accomplishments also count towards "Medals", which are longer term versions of Ribbons that you build towards match over match, such as a medal related to weapon usage. Once a medal is levelled to a certain point, it unlocks a "Title" for use in multiplayer.
  • Some Executions will only be avaliable at a certain level. Once earned, you can earn the ability to continue an execution beyond the normal length of time by earning medals with the weapon related to that execution.
  • Executions earn you higher XP than a standard kill. Using extended executions earns you more XP for as long as you stand over them, which obviously leaves you extremely vulnerable.
  • Epic will store your entire profile data on their own servers to ensure no profile corruptions / rank losses that happened for some Gears 2 players.
  • You can level offline, but it is noticeably slower.
Graphics and Technology

  • The graphics have clearly improved incredibly thanks to a new “global illumination system” that creates some amazing lighting and shadowing effects.
  • The article describes a flag blowing in the breeze, possibly indicating a wind mechanic or at least a simulated graphical effect of wind on certain objects.
  • Cover still can be chipped away at like Gears of War 2, but more cover is now fully destructible.
  • The AI path finding has been improved to recognised fully destroyed cover, allowing it to walk right over a spot where cover used to be.
  • In the E3 demo, we even see Marcus' hair is moving in reaction to his motions
  • Explosions seem to be way bigger and have a much bigger visual punch
Executions

  • In the MeriStation TV interview, Cliff says there will be a ton of new executions in the game this time round and there will be an incentive for using them in multiplayer.
  • Every weapon in the game has it's own execution, apart from the Snub pistol (which is used for Race Executions)
  • Weapon specific executions must now be earned through gaining medals relevant to that weapon. Once unlocked, you can then freely use it to show off to your friends. Until they are unlocked, you'll do the race execution instead.
  • After using a weapon specific execution enough, you earn the right to hold the execution button and prolong the execution for around 20 seconds.
  • Locust Execution: Rip off their arm, and beat them to death with it
  • COG Execution: The punching execution from Gears of War 2 is back, but only for COG players
  • The Scorcher: Jammed into the enemies’ torso, the Scorcher is then fired, causing flames to come out of the body through the eyes and mouth.
  • Gnasher Shotgun: The reloading catch is unhinged, wrapped around the neck of the enemy and then used to snap the enemies’ neck.
  • Pendulum Lancer: Enemy is knocked onto their knees, has their head positioned and then has their throat cut.
Miscellaneous

  • Character Movement Speed (CMS) has been increased back to Gears 1 speed for multiplayer.
  • There is an Events Calender in game that lists all upcoming XP events ect for Gears
  • Photo mode from Gears 2 is not included in Gears 3
  • The "Training Grounds", a bot based mode designed to ease people into Gears multiplayer, can now be played in co-op
  • Players can now vault over cover and kick an enemy to down him. It is unclear what the effect of this is in multiplayer
  • You can now chainsaw a Lambent enemy then kick them away towards enemies before they explode, a departure from the Gears 1 lambent wretches which exploded in your face if you chainsawed them
  • A meatshielded enemy can now be picked up and grenade tagged, then kicked towards enemies.
  • Your reticule will now bloom to reflect the current accuracy of your weapon. It should be noted that in the E3 demo, the bloom is significantly larger if you are moving, even at a slow pace
  • As seen in the E3 demo, players can now charge an enemy with the Pendulum Lancer and ram a bayonet into their chest. It is not yet confirmed if this is in multiplayer
  • Stationary turrets are shown in a screenshot for Beast mode in the GearsofWar.com media section. Whether these are used in other modes is unknown
  • Steve Jablonsky returns as the composer for Gears of War 3. Jablonsky composed the music for Gears 2 and big action films such as Transformers.
::
 

L.D.S.

The Bakersman
Aug 14, 2006
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Mizzourah
#78
Beast

  • You play as the Locust, ranging from the big monsters like Beserkers to small monsters like Tickers. Tokens are used to decide how many spawns you have, and what you can spawn. Each enemy plays differently and includes unique abilities, such as the Ticker's fast speed and ability to explode.
  • The objective of the game is to kill all enemy human forces within the wave time limit, with each wave becoming progressively harder.
  • Some bigger monsters (like Beserkers) will need to be unlocked with play in the game.
  • The mode size is built for 5 player co-op (like Horde)
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L.D.S.

The Bakersman
Aug 14, 2006
19,934
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#79
Vehicles​

  • The Silverback is a new COG mech suit that was originally a “Loader” of sorts which has been modified to include weapons. The default weapons are a rocket launcher on the left arm and a gatling gun on the right. In mobile mode, it can also run at high speeds and even curb stomp enemies on top of using the attached weapons. In stationary mode, the body expands to create cover for allies whilst still allowing weapon usage.
Returning Weapons

  • Lancer Assault Rifle
    Confirmed to be returning. The chainsaw has now been buffed, and you no longer stumble when revving the saw. Chainsaw kills can now only be stopped in the first few moments of the revving animation, as it now takes time to rev it up to full speed
  • Hammerburst Assault Rifle
    The Hammerburst remains an accurate semi automatic rifle, but now has the addition of iron sights. This added level of zoom takes you into a first person view for precision shooting - articles have also confirmed that the last shot required to down someone will give you a headshot kill if the last hit lands on the head.
  • Gnasher Shotgun
    Confirmed to be returning. Lee Perry expands on it's usage:
    Quote:
    Originally Posted by Lee Perry

    I've definitely never said the gnasher was less powerful, that's your words
    The Gnasher is very likely still the weapon of choice for most good shotty players; not being at the far end of the "specific range role" spectrum, it's a much more general purpose weapon.

  • Boltok Pistol
    Confirmed to be returning.
  • Gorgon Pistol
    Returns under the new name "Gorgon SMG", having changed from a burst fire pistol to a fully automatic pistol.
  • Grenades
    All three types have been confirmed to be returning. The Ink grenade now gives off no warning beeps to make it a little more useful.
New Weapons​

  • The Retro Lancer (aka. the Pendulum Lancer)
    Described as the midpoint between rifle play and shotgun play, the Retro Lancer is a high stopping power, high recoil weapon. It is most effective at ranges just outside the Gnasher's effective range usage. Holding the B button allows you to use the bayonet on the front in a roadie run style charge, which lands you a kill if you can connect with your opponent. However, this charge must build up momentum first with at least 4 or 5 steps otherwise landing the charge will just count as a normal melee attack.
  • Sawed Off Shotgun
    The Sawed Off is a one shot, extremely long reload, extremely high powered shotgun with a wide spread. The Sawed Off has the ability to gib multiple people at once at close range, but it's effective range is very very small (described as almost point blank). The reload is also much longer than expected, and with one shot, it's a make it count kind of weapon.
  • The Digger Launcher
    A new locust weapon that fires a locust “Piranha-like” creature into the ground, which then emerges and explodes. When fired, dirt is kicked up as it moves along it's trajectory to give an indication of it's attack destination. If you are killed by it, your head explodes.
  • The One Shot
    A recoilless rifle that can take down almost any enemy in the game with, as the name says, one shot. It's a heavy weapon that needs to be "deployed" to be fired according to recent previews - it also projects a laser where it's going to shoot because it's satellite guided, so your enemy will know when it's aimed directly at them. The One Shot also has a very low ammo count.
  • Incendary Grenade
    A new grenade from the COG that acts like a molotov cocktail with no warning - it explodes on impact. Throw it on the ceiling to rain fire in front of a doorway, or throw it directly on someone to set them alight.
  • The Multi-Turret
    A new fixed weapon that can have its four weapon slots traded for almost any weapon you currently hold. By standard, it holds four Pendulum Lancers.
::
 

L.D.S.

The Bakersman
Aug 14, 2006
19,934
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Mizzourah
#80
Lambent Enemies​

  • All lambent that are close to dying will charge the nearest Gear in an attempt to deal explosive damage (almost like a Kamikaze run). They will also actively kill any Locust on the battlefield.
  • Polyp: Small crab-like creatures that explode when destroyed. They can be kicked away like tickers so you can kill them at safe distances.
  • Lambent Drudge: An imulsion controlled Locust Drone that mutates as you fight it. It can grow longer legs to get a shot on you over cover, forcing you to move from your position. It can grow longer arms to attack three people at a time to negate the group co-op advantage. Destroying the body of this enemy isn’t enough, as the lambent tentacles can still come after you after the inhabited body is destroyed. The article describes it as being like a “twisted snake”
  • Stalks: These are the Lambent version of emergence holes. These large stalks burst from the ground with small capsules that release lambent enemies to fight the player.
  • Lambent Beserker: Not much is known about this enemy apart from the footage shown in the E3 demo, apart from it seems to be even more powerful than a standard beserker. It still seems impervious to damage without the Hammer of Dawn.
Locust Enemies​

  • The Locust Savage wields primitive weapons and charges at the player like a barbarian.
  • The Locust have enslaved another beast to use against its will. It is used as a catapult to launch flaming balls of ammo at enemies by having it’s legs bent back
  • The Serapede is a centipede like creature that moves extremely quickly and delivers an electric shock to anyone who gets too close to it.
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