basic design guidelines

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Jan 5, 2006
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#1
what are some basics you live/work by?

mine are: dont use more than 2 fonts, steer clear of brushes, filters (some are fine) thats all i can think of at the moment..
 

tosin

Sicc OG
Feb 28, 2004
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www.thescrewshop.com
#6
whats wrong w/ brushes?

if rastering text make a duplicate layer and hit it so you dont forget the name of the font...

design covers 2x larger so when making posters there wont be as much distortion...

group areas in folders...label layers...

never use pre-grunge fonts...
 

thebrain

@HuseyinTheBrain
Feb 16, 2008
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Sacramento, CA
www.BrainChildMedia.com
#9
DUPLICATE + BACKUP + LABEL!

whats wrong w/ brushes?

if rastering text make a duplicate layer and hit it so you dont forget the name of the font...

design covers 2x larger so when making posters there wont be as much distortion...

group areas in folders...label layers...

never use pre-grunge fonts...
good stuff. i duplicate layers in PS all the time, and then i'll delete them later
 
May 19, 2005
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#10
I agree with the "know your software" shit. Shortcuts make my life hella easier. When I send to the printers I always make a new file and "save as" specifically for the printer with all the shapes merged(I work mostly in illustrator).

Press save a lot. I have forgotten to press that sometimes and wouldn't you know it, Illustrator crashes on me.

Also, know what files your printer takes and know how to set up a file for print.

finally, just know your shit.
 
Oct 25, 2007
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www.antilabs.net
#14
soak up as much as you can about real design and don't allow your entire body of work to be a product of the tutorials you've done.

as soon as you can do more than a flier or mixtape cover, and have it not look like a flier or a mixtape cover your stock as a designer goes up.

graphic design has existed a lot longer than dafont.com, photoshop brushes and bevel & emboss and it pays to learn how to do shit with respect to the history of typography and composition.

if you design, respect what a photographer dedicates all their time to learning and pay them or have your client pay them to do what they do. if you're a photographer respect what a designer does and pay them or have your client pay them to do what they do. same with copy writers, video directors, etc.

that jack of all trades, master of none shit is fucking up the game. once you know how shit works in a real life production environment, educate your clients so that you end up with a quality final product.
 
Feb 28, 2008
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#19
Don't steal stocks or other shit from people. I see it in almost every album cover these newer "artist's" are doing. All they do is jack a bunch of shit from people ( stock's, fonts, brushes) and put it on an album cover make it look flashy and say that it's there work and get paid for it. That's bullshit, invest in a camera yourself and take your own pics. You can do everything your stealing if you are serious about graphic design.... Unless you want to be doing Covers and flyers for 10$ the rest of your life make sure your shit is legit.

Keep a sketch book.

Know your color schemes.

Know BALANCE.